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The Trick Ladder or sport ladder, is a set list of tricks performed in order of steadily increasing difficulty. Trick ladders are aimed at less experienced yoyo players as a gateway at yoyo competitions to ease them into championship freestyle divisions. Trick ladders implementation would vary, sometimes divided by age, sometimes divided with freestyle competitors competing in an freestyle level sport division and the rest competing in their own ladder division. In plenty of contests beyond the early years, trick ladders would become just for players that are not entering the title crowning freestyle divisions. The Sport Ladder did morph and change plenty since its inception but early on would become two lists, a string trick ladder and a looping trick ladder. Contests rules varied on combining scores from both lists, scoring the lists separately or even doing both. The World Yo-Yo Contest, USA national contest and Japan national contest would usually run the most official list designed at the time but smaller contests would be able to experiment with the rules to varying levels as each of the organizers saw fit,

2000 World YoYo Contest[]

This is the Sport Division rule content of the the 2000 World YoYo Contest.

S-(Sport Division)

The 2000 World Yo-Yo Contest will have a Sport division competition. This is an all ages category consisting of a 30 trick ladder. Designed as a knockout contest, each player will receive one attempt per trick. Players will be allowed one missed trick, that trick will be skipped, but a second missed trick will retire the player with a score of last completed trick.

First place winners will be recognized in the following age groups:

0-6yrs, 7-8yrs, 9-10yrs, 11-12yrs, 13-14yrs, 15-16yrs, 17-25yrs, 26-45, 46-65, 66-106

We will also be giving awards based on the highest division within the ladder that contestants can achieve.

*Please Note: This contest does not earn a world title.

One attempt per trick only, one miss forgiven, second miss retires.

Beginner Division[]

1 Forward Pass Palm up catch
2 Walk the Dog Minimum one foot forward
3 Rock the Baby Three full rocks
4 Around the World One time
5 Around the Corner Must tug string with fingers
6 Loops 3 inside loops
7 UFO Must pick up with other hand
8 Hop the Fence 3 repetitions
9 Tidal Wave Fingers must touch at beginning
10 Man on Trapeze No flip overs

Advanced Division[]

11 Pinwheel Over thumb, 3 rotations, upcatch
12 Restart Full stop, full rewind
13 Elevator Must hop off at top
14 Three leaf clover last loop inside square
15 Brain Twister 2 somersaults, loop ending
16 Double or Nothing Any dismount ok.
17 Sidewinder Both sides
18 Time Warp forward world/ to retro world
19 Dizzy Baby 3 rocks followed by 3 pinwheels
20 Split the Atom split/pass under/3 somersaults / loop

Expert Division[]

21 Reach for the Moon 5 repetitions
22 Vertical loops 5 repetitions
23 Warp Drive 3 regenerated worlds, start with loop
24 Mach 5 5 spins minimum
25 One Hand Fountain 3 reps each, hop/punch/vertical loops
26 Triple Trapeze trapeze followed by regen trapeze
27 Triple or Nothing rewind dismount w/stop at double
28 Advanced Split the Atom 3 pinwheel/split mount/3 barrelrolls/undercut/3 somersaults/loop end
29 Hydrogen Bomb Reverse Split Mount/ Pass under L&R fingers/2 somersaults/ Ferris wheel dismount
30 Roller Coaster (McBride) Side world/coaster mount/retro double or nothing/ forward double or nothing/flip triple or nothing/rewind out


2001 World YoYo Contest.[]

This is the Sport Division rule content of the the 2001 World YoYo Contest.

The 2001 World Yo-Yo Contest will have a Sport division competition. This is an all ages category consisting of a 25 trick ladder. Designed as a knockout contest, each player will receive one attempt per trick. Players will be allowed one missed trick, that trick will be skipped, but a second missed trick will retire the player with a score of last completed trick.

First place winners will be recognized in the following age groups:

0-6yrs, 7-8yrs, 9-10yrs, 11-12yrs, 13-14yrs, 15-16yrs, 17-25yrs, 26-45, 46-65, 66-106

We will aso be giving awards based on the higest division within the ladder that contestents can achieeve.

*Please Note: This contest does not earn a world title.

One attempt per trick only, one misses forgiven, second miss retires.

S Division[]

1 . Around the World 1 revolution minimum
2 . Walk the Dog minimum 1 foot forward
3 . Rock the Baby 3 full rocks minimum
4 . UFO pick up with other hand
5 . Tidal Wave touch fingers/pull up/loop dismount
6 . Dizzy Baby 3 rocks/3 pinwheels minimum
7 . Man on Trapeze 1 swing, pop-up dismount. no flipovers
8 . Time Warp 1 forward world/regen./1 retro world
9 . Brain Twister bottom mt./3 saults/loop dismount
10. Double or Nothing rewind dismount
11. Split the Atom split mt./2 undercuts/3 saults/loop dismount
12. Drop in the Bucket pop-out dismount
13. Triple or Nothing rewind to double to single
14. Reach for the Moon 3 complete repetitions
15. Iron Whip 1 lasso catch
16. Adv.Split the Atom 3 pinwheels/split mt./3 barrelrolls/2 undercuts/ 3 saults/loop dismount
17. Boingy Boingy split mt./3 double bounces/loop dismount
18. Zipper 3 repetitions/rev. bot.mt./pull over to front mt./unwind to rev.bot. mt/repeat/loop dismount
19. Gerbil full momentum/trap/sault into lindy/unwind rev.sault/ rev.lindy/unwind/miss 1st/catch 2nd/flyaway dismount
20. Cold Fusion trap/dbl./side atom/prop./flyaway dismount
21. Poppin Fresh mach mt./1 pop hop /1 fresh hop/loop dismount
22. Roller Coaster side world/coaster mt./rev.dbl/fd.dbl/unwind to trapeze/dbl.roll to trip/rewind/loop dismount
23. Eli Hops trap/3pop hops halfway up string minimum/flyaway dismount
24. Kwijibo trap/pop wristcross dbl. /roll wrist/pop to dbl./ pop to trap/flyaway dismount
25. Suicide 1 flying string loop catch. Tiebreaker... run list again.

2002 World YoYo Contest[]

This is the beginning of the first major modern Trick Ladder. Developed by Bob Malowney, Thad Winzenz and the US National Yo-Yo Contest. Thad also produced the first online video list showing the tricks of the division.

This is the first year the World YoYo Contest split the sport ladder into a separate string trick and looping ladder list. Called the SS (Sport String) and SL (Sport Looping) division. The ladders were scored separately and scores from each ladder were not combined for this contest. See contest's ladder results.

Both ladders observed the following:

This is an all ages category consisting of a 25 trick ladder. Designed as a knockout contest, each player will receive one attempt per trick. Players will be allowed one missed trick, that trick will be skipped, but a second missed trick will retire the player with a score of last completed trick.

First place winners will be recognized in the following age groups:

0-6yrs, 7-8yrs, 9-10yrs, 11-12yrs, 13-14yrs, 15-16yrs, 17-25yrs, 26-45yrs, 46-65yrs, 66-106yrs

We will also be giving awards based on the highest division within the ladder that contestants can achieve.

*Please Note: This contest does not earn a world title. You may enter this division if you are also entered in the AA division. You may enter SL and SS if you are not competing in any world level competition.

One attempt per trick only, one misses forgiven, second miss retires.

Sport-String Tricks (SS Division)

  1. Sleeper (3sec.) With your palm up, throw the yo-yo down. After the yo-yo leaves your hand turn your hand over and let the yo-yo spin for 3 seconds. Tug the string and catch the yo-yo.
  2. Walk the Dog (1ft.) Throw a Sleeper and let the yo-yo "walk" on the floor for at least 1 foot. Tug the string and catch the yo-yo.
  3. Breakaway (shoulder to shoulder) Throw the yo-yo out to the throwhand side so that it reaches the end of the string near shoulder high while sleeping. Let it continue to swing downward and go halfway around the world. When the yo-yo reaches shoulder high on the opposite side tug the string and catch the yo-yo.
  4. Rock the Baby (3) Throw a Sleeper and fold the string around your freehand and form a triangle, or cradle, by pinching the string between your thumb and index finger of your throwhand. Perform 3 full rocks of the yo-yo through the cradle. Now lower the yo-yo to the Sleeper position and tug on the string and catch the yo-yo. During each "full rock" the yo-yo passes through the cradle twice, once on the way out and once again on the way back. (Most variations of how the cradle is formed are acceptable.)
  5. Flying Saucer (1side) This trick is also known as Sleeping Beauty and UFO. Throw yo-yo to either side causing the yo-yo to start corkscrewing and either tightening or loosening the string. Pick up string with freehand and raise the yo-yo so it is at or near the level of your throwhand. Now drop the string off your freehand and let the yo-yo return to your hand.
  6. Dizzy Baby (3 rocks 3 spins) Perform 3 full rocks of Rock the Baby and then perform 3 Pinwheels through the cradle. Now lower the yo-yo to the Sleeper position and tug on the string and catch the yo-yo.
  7. Brain Twister (1) Throw a Sleeper and then perform a front mount. Now let your throwhand index finger come up around the yo-yo and push the string segments half way between the yo-yo and the freehand index finger causing the yo-yo to rotate around your freehand completing a somersault. Perform any dismount and catch the yo-yo.
  8. Trapeze Throw a Breakaway and catch the yo-yo on the string over your index finger of your freehand and let the yo-yo spin on the string. Perform any dismount and catch the yo-yo.
  9. Double or Nothing (any dismount) Throw a Breakaway and let the yo-yo string wrap your freehand index finger, and then wrap over your throwhand index finger and continue over your freehand index finger a second time. As the yo-yo comes over your index finger catch the yo-yo on the string segment furthest from your body. Perform any dismount and catch the yo-yo.
  10. Split the Atom (3 somersaults)Start with a Split Bottom mount and perform a pass under the yo-yo with your freehand index finger, then push forward into the double string segments with your freehand index finger followed by a pass under the yo-yo with your throwhand index finger. Now push back on the string segments with your throwhand index finger and perform 3 somersaults. Perform any dismount and catch the yo-yo.
  11. Double-On Trapeze Perform a Trapeze mount and let the yo-yo continue over the freehand index finger and catch the yo-yo on the string again. Perform any dismount and catch the yo-yo.
  12. Advanced Split the Atom (3-3-3) Throw a Sleeper and perform 3 front Pinwheels. Lower the yo-yo back to the Sleeper position and perform a Split Bottom mount. Now perform 3 Barrel Rolls. Next perform the two pass unders of Split the Atom followed by 3 somersaults. Perform any dismount and catch the yo-yo.
  13. Mach 5 (3) Start with a Split Bottom mount and perform a pass under the yo-yo with the index finger of your freehand, continue the motion of your freehand and pass over your throwhand index finger, now perform a second pass under. You are now in the Mach 5 hold. With the yo-yo held between your index fingers, rotate your hands forward around the yo-yo 3 times. Perform any dismount and catch the yo-yo.
  14. Boingy Boingy (5) Start with a Split Bottom mount and while holding your freehand still cause the yo-yo to bounce out and back between string segments by performing short and quick up and down movements of your throwhand. Each rep consists of a full bounce contacting both the front and back segments. Perform any dismount and catch the yo-yo.
  15. McBride Roller Coaster Start with a side Around the World, continue into a second side Around the World into a 1.5-mount, unwind into a reverse 1.5-mount, unwind into a Double of Nothing, then roll back into a trapeze, and then roll into a Triple or Nothing. Perform any dismount and catch the yo-yo.
  16. Eli Hops (3) Perform a Trapeze mount and perform 3 Hops (or Pops). Hands don¹t need to touch during the three hops but each hop must use at least half the length of the string. Perform any dismount and catch the yo-yo.
  17. Cold Fusion Start with a Double or Nothing. Bring your throwhand under the yo-yo, landing it on the outermost string, then push your throwhand index finger into the double strings. Bring your freehand under the yo-yo, landing it on the outermost string, and pull your freehand index finger out leaving you in a 1.5-mount. Sling the yo-yo over towards your freehand, then back over your throwhand, letting the yo-yo wrap around your index finger one more time. Unravel the wraps and land the yo-yo back into a Trapeze hold. Perform any dismount and catch the yo-yo.
  18. Gerbil Full momentum Trapeze mount into an inside somersault continuing into a Lindy Loop, then unwind the Lindy Loop with an outside reverse somersault into a reverse Lindy Loop. Unwind the reverse Lindy Loop and intentionally miss landing a Lindy Loop and land it on the flip over. Perform any dismount and catch the yo-yo. To be performed as seen in the 2000 Single A video except any dismount may be used.
  19. Poppin' Fresh (4 pops) Perform a Split bottom mount directly into a Mach 5 hold (no string shortening somersaults allowed). The yo-yo will be on top of the strings between the throwhand (front) and freehand (back). Perform a pop and quickly switch the position of the throwhand and freehand. The yo-yo will now be on the bottom string in a Split Bottom mount. Perform a second upward pop, and again quickly switch the position of the throwhand and freehand. The yo-yo should be back on top of the strings completing one rep. Complete a second rep by performing two more pops. Perform any dismount and catch the yo-yo. To be performed as seen in the 2000 Single A video except any dismount may be used.
  20. Kwijibo Perform a Trapeze mount, then Pop into a wrist-crossed 1.5-mount hold (with throwhand over freehand), then roll throwhand over and under freehand into a wrist-crossed 1.5-mount hold (with freehand over throwhand), then Pop to a Double or Nothing hold, then Pop to a Trapeze hold. Perform any dismount and catch the yo-yo. To be performed as seen in the 2002 World A video except any dismount may be used. (Note that yo-yo must be popped upward on all three Hops, and on the first Pop the throwhand must be clearly crossed over the freehand so that the yo-yo is caught in the middle of a Œclose to¹ horizontal wrist-crossed 1.5-mount hold.)
  21. Shock Wave (3) Tricks starts with a trapeze mount. Next press your Throwhand thumb and index finger together, over the string, and wrap the string under your thumb and over the outside of your index finger by rolling your wrist towards your body. Now perform a "Magic Drop" by letting the yo-yo roll down the string and under and over your Throwhand index finger onto the bottom string segment. You will now be holding the yo-yo in a modified Trapeze mount with the string going over your thumb and Throwhand and with your index fingers spreading the string segments of the trapeze. Now, while making sure not to drop the string off your Throwhand index finger, let the yo-yo roll back down the string under and over your Freehand index finger landing on the string nearest your body. Now let the string drop off your Throwhand index finger and also let the outer segment drop off your Freehand index finger. You should now be back in a Trapeze hold. End the trick with any dismount.
  22. Spirit Bomb Throw a Breakaway over freehand index finger (not over thumb) into a wrist-bucket mount, perform a double pass under with freehand index finger, Pop yo-yo up, bring throwhand under and catch yo-yo on outermost string segment, Pop yo-yo up, uncross arms, and catch yo-yo over freehand index finger back into Wrist-bucket Mount (Note that the yo-yo has to pass through the triangle formed over your throwhand and land on bottom string segment), perform a double pass under with freehand index finger onto back string segment and pull into Trapeze hold. Perform any dismount and catch the yo-yo. To be performed as seen in the 2002 World A video except any dismount may be used.
  23. Suicide Catch (2) Perform a Trapeze mount, let the yo-yo swing under the throwhand and pull your freehand index finger out of the wrap and let the string segments loop over your throwhand. As the loop comes over the throwhand poke your freehand index finger back into the loop. At this point you should be back in a Trapeze hold completing one rep. Perform a second rep back to a Trapeze hold. Perform any dismount and catch the yo-yo. To be performed as seen in the 2002 World A video except any dismount may be used and only two reps are required.
  24. Iron Whip (2) Perform a Trapeze mount, grab an open loop with throwhand, pop yo-yo out of trapeze, lasso yo-yo with a whip catch with the open loop, roll back to a Trapeze hold completing one rep. Perform a second rep back to a Trapeze hold. Perform any dismount and catch the yo-yo.
  25. Slack Trapeze Perform a Trapeze mount. Pop the yo-yo off the Trapeze, and pinch the string between the pointer and middle fingers on the freehand. With the throwhand, throw the string over the freehand arm, forming a "U", and allow the part of the "U" furthest from you to mount itself onto the yo-yo. Swing the yo-yo clockwise over the freehand and throwhand and you will be back in a Trapeze. Perform any dismount and catch the yo-yo. To be performed as seen in the 2002 World A video except any dismount may be used.

Sport-Looping Tricks (SL Division)[]

  1. Forward Pass Start with your throw hand at your side with the palm of your throw hand facing outward. Swing your arm outward and let the yo-yo drop out of your hand so the yo-yo goes straight out horizontally. As soon as the yo-yo reaches the end of the string pull the yo-yo back to your hand and catch the yo-yo.
  2. Inside Loops (3) Start with a forward pass throw but don't catch the yo-yo as it returns. Instead, guide the yo-yo back out with a flick of your wrist on the inside of your arm. At this point you have completed one rep. Perform two or more additional reps and catch the yo-yo.
  3. Tidal Wave Throw a Sleeper and place your freehand index finger behind the string in contact with the string and your throwhand. Now pull down on the string with your throwhand and in one continuous motion cause the yo-yo to go over your freehand index finger. As the yo-yo comes over your freehand index finger throw it out with a flick of your wrist into a loop. Catch the yo-yo as it returns back to your hand.
  4. Time Warp Throw an Around the World and as the yo-yo tries to return to your hand don靖 catch it. Instead, using a Punching Bag motion, regenerate into a retro Around the World and catch the yo-yo after a full rotation back to a Sleeper.
  5. Hop the Fence (3) Throw yo-yo down with a Gravity Pull motion. As the yo-yo comes back up the string let it hop over the palm of your throwhand sending it back down with a roll of your wrist. At this point you have completed one rep of Hop the Fence. Complete two or more additional reps and catch the yo-yo.
  6. Planet Hop (3) This trick starts just like Hop the Fence but as the yo-yo returns let it hop over the top of your throwhand and downward towards your body as the yo-yo returns again let it hop outward over the top of your throwhand and back down. At this point you have completed one rep of Planet Hop. Complete two or more additional reps and catch the yo-yo. Note that this trick is like an upside down Reach for the Moon.
  7. Inside Loops (10) Same as trick number 2 except perform 10 or more reps and catch the yo-yo.
  8. Sidewinder (2 sides) This trick is performed in two parts. Throw a Sleeper and move your throw hand to one side and then tug on the string to make it return. As the yo-yo returns it should corkscrew because your hand is of to the side and not directly above the yo-yo. The corkscrewing will either tighten or loosen the string. As the yo-yo gets even with your throwhand catch the yo-yo to the side. Repeat this trick to the other side. This is the only non-looping trick in this ladder but it is included since this is the string adjustment method used by most two-hand players.
  9. Warp Drive (3) Throw a forward pass and as the yo-yo returns towards your throwhand regenerate into an Around the World. As the yo-yo returns towards your hand, regenerate again into a second Around the World. Regenerate one more time and catch the yo-yo after the third Around the World.
  10. Shoot the Moon (3) Start with an upward Forward Pass type throw and as the yo-yo returns towards your throwhand let the yo-yo loop under your wrist and shoot straight upward. As the yo-yo comes back down throw the yo-yo outward with a looping action along the same path as the original upward Forward Pass throw. At this point you have completed one rep of Reach for the Moon. Complete two or more additional reps and catch the yo-yo.
  11. Inside Outside Loops (10) Start with an Inside Loop and as the yo-yo returns cause the yo-yo to loop to the outside of your throwhand. This completes one rep of the trick consisting of 1 Inside Loop followed by 1 Outside Loop. Continue alternating between Inside and Outside Loops until you have completed 10 or more reps and catch the yo-yo.
  12. Planet Hops (10) Same as trick number 6 except perform 10 or more reps and catch the yo-yo.
  13. Vertical Punches (10) Your may throw the yo-yo directly up into Vertical Punches and perform 10 or more reps of this trick. Alternately, you may also start with a Reach for the Moon start and commence the Vertical Punches as the yo-yo starts its vertical loop around your throwhand.
  14. Punching Bag (10) You may start this trick with Hop the Fence and work up into Punching Bag or immediately start with Punches which are between 45 degrees and 135 degrees of vertical. Perform 10 or more reps and catch the yo-yo.
  15. Fountain (3-3-3) This trick starts with 3 reps of Hop the Fence (under 45 degrees), followed by a transition to 3 reps of Punching Bag (between 45 & 135 degrees), ending with a transition up to 3 Vertical Punches (above 135 degrees). Catch the yo-yo after the third rep of Vertical Punches. You may not perform more than 3 reps of any of the three elements of this trick.
  16. 2H Loops (10) This trick is performed by doing ten 10 or more reps of Inside Loops with each hand. The loops may be performed simultaneously or alternately. The count starts on the second hand completing a loop.
  17. Milk the Cow (10) This trick is performed by doing 10 or more reps of Hop the Fence with each hand. The hops may be performed simultaneously or alternately. The count starts on the second hand completing a hop.
  18. Ride the Horse (10) This trick is performed by doing Inside Loops with one hand while performing 10 or more reps of Hop the Fence, behind you, with the other hand. You must stand with both feet lined up together. The count will start when one hand is looping and the Hop the Fences are behind your heals as the yo-yo reaches the end of the string. Once the count starts, all the Hop the Fences must stay behind your heals.
  19. Loop/ Moon (10) This trick is performed by doing Inside Loops with one hand while performing 10 or more reps of Reach for the Moon with the other hand. You may start the loops first and then start the Moons or you can start both yo-yos at the same time. The count will be on the Moons after looping has commenced.
  20. Warp Drive/Time Warp (2WD. 1retro) Start with one rep of Warp Drive simultaneously with each hand (see trick description number 9 above.) With one hand perform a second rep of Warp Drive while with the other hand punch into a retro Around the World as in a Time Warp (see trick description number 9 above.) Catch both yo-yos after the World/retro-World combination.
  21. 2H Vertical Punch (10) You may start by throwing the yo-yos directly upward into Vertical Punches or you may start them from a Forward Pass/Reach for the Moon start. Perform 10 or more reps of Vertical Punches with each hand and catch the yo-yos. The punches may be performed simultaneously or alternately. The count starts on the second hand completing a Vertical Punch.
  22. Sword & Shield (3) This trick starts with an Around the World and ends after at least 3 Around the Worlds. The Loops must start during the first Around the World and a portion of a Loop must pass through each of the 3 or more Around the Worlds. To be performed as seen in the 2002 World A video except only 3 reps are required.
  23. Clione (5-5) (also know as Fantasia) Start with 3 or more reps of Milk the Cow and transition each hand to outside Hop the Fence, now bring the outside hops up to 3 or more reps of Vertical Punches by performing a behind the back Fountain. The elements of this trick may be performed simultaneously or alternately.
  24. Staircase (5-5) This trick starts with one or more reps of Milk the Cow in front, or to one side, and works it's way up into Vertical Punches while the player rotates a full 360 degrees. After both feet are planted, perform 3 or more reps of Vertical Punches and catch both yo-yos.
  25. Kurukuru Milk (5) You may start this trick with one or more reps of Milk the Cow and move into wrist-roll Milk the Cows or you may start immediately with wrist-roll Milk the Cows. Once your wrists are rolling over each other, perform 5 or more reps of wrist-roll Milk the Cows and catch both yo-yos. Alternately, after the 5 reps are completed, you may move out of the wrist roll cows, back to be Milk the Cows, and then catch the yo-yos.

2003 World YoYo Contest[]

Still the same string and looping ladders like 2002, but were named S1/SA and S2/SAA ladders respectively. Also the ruleset was defined further and videos were added. Results.

Quick Info List

  • This division is not a world title
  • Ladder competition, one try per trick
  • Entrants who have entered A, AA, 3A, OS, CW or AP must enter world sports division, and not compete by age.

All tricks are to be performed as described in the text and accompanying video (if available). (Flipovers or string misses will not be allowed | Significant loss of control of either yo-yo will not be allowed.) This contest is a ladder format: One attempt per trick, one miss allowed, second miss retires player. Score is the number of the last trick successfully completed in combination with first trick missed.

New age divisions this year are 10 & under, 11-12, 13-16, 17-29, 30-44, 45 & over. The S1 and S2 are open to any player not competing in the Worlds divisions. You may compete in both S1 and S2 to qualify for 'Best All Around' Award.

If time allows there will be a special division set up for world level competitors that will be open to those who have entered A,AA,3A,OS,CW or AP.

S1/SA Ladder List[]

  1. Sleeper (3 seconds)
  2. Walk the Dog (1 foot)
  3. Breakaway (shoulder to shoulder)
  4. Rock the Baby (3 full rocks)
  5. Flying Saucer (1 side)
  6. Dizzy Baby (3 full rocks and 3 spins)
  7. Brain Twister (1 somersault)
  8. Trapeze
  9. Double or Nothing
  10. Split the Atom (3 somersaults)
  11. Double-On Trapeze (Lindy Loop)
  12. Advanced Split the Atom (3-3-3)
  13. Mach 5 (3 Reps)
  14. Boingy Boingy (5 Reps)
  15. McBride Roller Coaster
  16. Eli Hops (3 Reps)
  17. Cold Fusion
  18. Gerbil
  19. Pop n' Fresh (2 reps)
  20. Kwijibo
  21. Shock Wave (3 reps)
  22. Spirit Bomb
  23. Suicide Catch (2 Reps)
  24. Iron Whip (2 Reps)
  25. Slack Trapeze

S2/SAA Ladder List[]

  1. Forward Pass
  2. Inside Loops (3 Reps)
  3. Tidal Wave
  4. Time Warp
  5. Hop the Fence (3 Reps)
  6. Planet Hop (3 Reps)
  7. Inside Loops (10 Reps)
  8. Sidewinder (Both Sides)
  9. Warp Drive (3 Regenerations)
  10. Reach for the Moon (3 Reps)
  11. Inside/Outside Loops (10 Reps)
  12. Planet Hops (10 Reps)
  13. Vertical Punches (10 Reps)
  14. Punching Bag (10 Reps)
  15. Fountain (3-3-3)
  16. 2-Hand Loops (10 Reps)
  17. Milk the Cow (10 Reps
  18. Ride the Horse (10 Reps)
  19. Loop/Moon (10 Reps)
  20. Warp Drive/Time Warp
  21. 2-Hand Vertical Punches (10 Reps)
  22. Sword & Shield (3 Reps)
  23. Clione
  24. Staircase
  25. Kurukuru Milk (5 Reps)

2004 World YoYo Contest[]

The lists for both String and Looping ladder would stay the same. They would define that players can change yoyos between the 15th and 16th trick attempt.

For the Sport Ladders, one attempt per trick is allowed. One missed trick will be allowed on each ladder, the second miss retires the player from that ladder. The score will be based on the combined highest number of completed tricks on both ladders, with the highest first missed trick breaking ties.

A trick is complete when the string is fully wound around the axle and back in the hand. The yo-yo may return to the throwing hand by utilizing a bind. An unsuccessful bind will be considered a miss. The yo-yo must be caught with one hand, the hand that originally threw the yo-yo, and not trapped against the body. More than five inches of string remaining outside the yo-yo when caught is considered a miss. String misses or significant loss of control of a yo-yo will not be allowed on any tricks.

A trick starts and finishes within the trick box. A player must keep feet planted unless the trick requires movement. If a player's feet leave the trick box during a trick it is considered a miss.

A throw made within the trick box counts as an attempt. Outside the trick box a player may only toss a throw-down, spinner, forward pass, a single loop, a single hop the fence, or string adjustments. Practicing a contest trick outside the trick box during the judging session is considered a miss.

A player may adjust the yo-yo and string. An unintentionally broken or knotted string may be replaced. A yo-yo may not be dismantled during the judging session.

Any yo-yo may be used. You may change out a yo-yo only one time on a ladder. A judge has the discretion to allow a replacement yo-yo if the original yo-yo is damaged.

After trick number 15, yo-yo(s) may be changed. Any yo-yo may be used. You may change out a yo-yo only one time on a ladder. A judge has the discretion to allow a replacement yo-yo if the original yo-yo is damaged.

Awards will be given by age divisions this year are 10 & under, 11-12, 13-16, 17-29, 30-44, 45 & over as well as a Worlds Level Sports Divison. The world Level Sports division does not carry a world title. The S1 and S2 are open to any player not competing in the Worlds divisions. You may compete in both S1 and S2 to qualify for 'Best All Around' Sport Division Award. The Worlds Level Sports Divison is for those contestants who have entered A,AA,3A,OS,CW or AP.

2005 World YoYo Contest[]

Lists for string and looping ladders would again stay the same as year before. This is the year they first allowed unresponsive yoyos and bind returns albeit only allowed in the string trick ladder after the 6th trick where the 7th (Braintwister) would be the first trick where the yoyo lands on its own string. Instead of only allowing a yoyo swap between the 15 and 16th trick attempt, it became the competitors choice to when they could use their one swap. Results for String and Looping.

String Trick Ladder Rules[]

  • The 1S Sports division is open to any player not competing in any of the six World Championship divisions.
  • A special Worlds Sports String Trick Division, which does not carry a world title, is open to contestants who have entered 1A, 2A, 3A, 4A-OS, 5A-CW or AP.
  • You may compete in both the 1S and 2S Sports divisions to qualify for the 'Best All Around' Sports Division Award.
  • For the Sport String Trick ladder, one attempt per trick is allowed. One missed trick will be allowed on the ladder, the second miss retires the player from the ladder. The score will be based on the highest number trick completed, and the highest number first missed trick will be used as the tie breaker.
  • The score for 'Best All Around' will be based on the combined highest number of tricks completed on both ladders, and the highest combined number of first missed tricks will be used as the tie breaker.
  • A trick is complete when the string is fully wound around the axle and back in the hand.
  • After trick six (6), the yo-yo may be returned to the Throwhand utilizing a bind if you so desire. An unsuccessful bind attempt will be considered a miss. The yo-yo must be caught with one hand, the hand that originally threw the yo-yo, and not trapped against the body. More than five inches of string remaining outside the yo-yo when caught is considered a miss. String misses or significant loss of control of a yo-yo will not be allowed on any tricks.
  • A trick starts and finishes within the trick box. A player must keep feet planted on all tricks. If a player’s feet leave the trick box during a trick it may be considered a miss.
  • A throw made within the trick box counts as an attempt. Outside the trick box a player may only toss a throw-down, spinner, forward pass, a single loop, a single hop the fence, or string adjustments. Practicing a contest trick outside the trick box during the judging session is considered a miss.
  • Any yo-yo may be used. A player may adjust the yo-yo and string. An unintentionally broken or knotted string may be replaced. A yo-yo may not be dismantled during the judging session without the approval of the judge. You may change out a yo-yo only one time on this ladder. However, a judge has the discretion to allow replacement of a yo-yo if the yo-yo is unintentionally damaged.

Sports String Trick Awards:

Sports String Trick Awards will be given to the winners of the following age groups: 10 & under, 11-12, 13-16, 17-29, 30-44, 45 & over. The 1S Sports division is open to any player not competing in any of the six World Championship divisions. The contestant with the highest combined score for the 1S and 2S ladders will be given the 'Best All Around' Sports Division Award.

In addition, one award will be given to the winner of the Worlds Sports String Trick Division (no age groups). The Worlds Level Sports Division does not carry a world title and is open only to contestants who have entered 1A, 2A, 3A, 4A-OS, 5A-CW or AP.

Looping Trick Ladder Rules[]

Sports Looping Rules:

  • The 2S Sports division is open to any player not competing in any of the six World Championship divisions.
  • A special Worlds Sports Looping Division, which does not carry a world title, is open to contestants who have entered 1A, 2A, 3A, 4A-OS, 5A-CW or AP.
  • You may compete in both the 1S and 2S Sports divisions to qualify for the 'Best All Around' Sports Division Award.
  • For the Sport Looping ladder, one attempt per trick is allowed. One missed trick will be allowed on the ladder, the second miss retires the player from the ladder. The score will be based on the highest number trick completed, and the highest number first missed trick will be used as the tie breaker.
  • The score for 'Best All Around' will be based on the combined highest number of tricks completed on both ladders, and the highest combined number of first missed tricks will be used as the tie breaker.
  • A trick is complete when the string is fully wound around the axle and back in the hand. The yo-yo must be caught with one hand, the hand that originally threw the yo-yo, and not trapped against the body. More than five inches of string remaining outside the yo-yo when caught is considered a miss. Significant loss of control of a yo-yo will not be allowed on any tricks.
  • A trick starts and finishes within the trick box. A player must keep feet planted on all tricks except trick number 24 "Staircase". If a player's feet leave the trick box during a trick it may be considered a miss.
  • A throw made within the trick box counts as an attempt. Outside the trick box a player may only toss a throw-down, spinner, forward pass, a single loop, a single hop the fence, or string adjustments. Practicing a contest trick outside the trick box during the judging session is considered a miss.
  • Any yo-yo may be used. A player may adjust the yo-yo and string. An unintentionally broken or knotted string may be replaced. A yo-yo may not be dismantled during the judging session without the approval of the judge.
  • You may not change out a yo-yo during the first 15 tricks of this ladder. However, a judge has the discretion to allow a replacement yo-yo if the original yo-yo is unintentionally damaged.
  • After trick number 15, yo-yo(s) may be changed. Tricks 16 though 25 must be performed with the same pair of yo-yos. However, a judge has the discretion to allow replacement of a yo-yo if the yo-yo is unintentionally damaged.

Sports Looping Awards:

Sports Looping Awards will be given to the winners of the following age groups: 10 & under, 11-12, 13-16, 17-29, 30-44, 45 & over. The 2S Sports division is open to any player not competing in any of the six World Championship divisions. The contestant with the highest combined score for the 1S and 2S ladders will be given the 'Best All Around' Sports Division Award.

In addition, one award will be given to the winner of the Worlds Sports Looping Division (no age groups). The Worlds Level Sports Division does not carry a world title and is open only to contestants who have entered 1A, 2A, 3A, 4A-OS, 5A-CW or AP.

2006 World YoYo Contest[]

The trick ladder list stayed mostly the same from 2002-2005. This would be the beginning of what is considered the modern current list when a Sport Ladder is mentioned. Many changes were made to the lists themselves to make the ladder tricks more difficult and modern than before. New official videos of the tricks were filmed. This year's contest also expanded its divisions list. For sport ladders this included a new Spin Top and Diabolo trick ladder.

Rules for String and Looping ladders and results.

String Trick Division (1s) w/ desc.[]

  • The 1S Sports division is open to any player not competing in any of the seven World Championship divisions.
  • A special Worlds Sports String Trick Division, which does not carry a world title, is open to contestants who have entered 1A, 2A, 3A, 4A-OS, 5A-CW, CB or AP.
  • You may compete in both the 1S and 2S Sports divisions to qualify for the 'Best All Around' Sports Division Award.
  • For the Sport String Trick ladder, one attempt per trick is allowed. One missed trick will be allowed on the ladder, the second miss retires the player from the ladder. The score will be based on the highest number trick completed, and the highest number first missed trick will be used as the tie breaker.
  • The score for 'Best All Around' will be based on the combined highest number of tricks completed on both ladders, and the highest combined number of first missed tricks will be used as the tie breaker.
  • A trick is complete when the string is fully wound around the axle and back in the hand.
  • On all tricks, the yo-yo may be returned to the Throwhand utilizing a bind if you so desire. An unsuccessful bind attempt will be considered a miss. The yo-yo must be caught with one hand, the hand that originally threw the yo-yo, and not trapped against the body. More than five inches of string remaining outside the yo-yo when caught is considered a miss. String misses or significant loss of control of a yo-yo will not be allowed on any tricks.
  • A trick starts and finishes within the trick box. A player must keep feet planted on all tricks. If a player's feet leave the trick box during a trick it may be considered a miss.
  • A throw made within the trick box counts as an attempt. Outside the trick box a player may only toss sleepers and string trick adjustments. Practicing a contest trick outside the trick box during the judging session is considered a miss.
  • Any yo-yo may be used. A player may adjust the yo-yo and string. An unintentional broken or knotted string may be replaced. A yo-yo may not be dismantled during the judging session without the approval of the judge. You may change out a yo-yo only one time on this ladder. However, a judge has the discretion to allow replacement of a yo-yo if the yo-yo is unintentional damaged.

Sports String Trick Awards:

Sports String Trick Awards will be given to the winners of the following age groups: 10 & under, 11-12, 13-16, 17-29, 30-44, 45 & over. The 1S Sports division is open to any player not competing in any of the seven World Championship divisions. The contestant with the highest combined score for the 1S and 2S ladders will be given the 'Best All Around' Sports Division Award.

In addition, one award will be given to the winner of the Worlds Sports String Trick Division (no age groups). The Worlds Level Sports Division does not carry a world title and is open only to contestants who have entered 1A, 2A, 3A, 4A-OS, 5A-CW, CB or AP.

1. SLEEPER (3 SECONDS):

With your palm up, throw the yo-yo down. After the yo-yo leaves your hand turn your hand over and let the yo-yo spin for at least three seconds. Return the yo-yo to your hand by the method of your choice.

2. SIDE THROW:

From a Breakaway throw, let the yo-yo continue and complete one revolution of a sideways around the world into a sideways Sleeper. Return the yo-yo to your hand by the method of your choice. This trick is also called World Tour.

3. TOWER:

Throw a Sleeper and place Freehand in front of string. Place string over Freehand and then over Throwhand thumb.  Then twist your Freehand causing string segments to form an X.  Pull string segment hanging from your thumb throw the bottom triangle of the X with the index finger of your Freehand. Now form the Tower by turning your Throwhand palm up and pulling upward with index finger of your Freehand. Lower yo-yo back to a Sleeper and return the yo-yo to your hand by the method of your choice. Trick also called Eiffel Tower or Tokyo tower

4. ROCK THE BABY (3 FULL ROCKS):

Throw a Sleeper and fold the string around your Freehand and form a triangle, or cradle, by pinching the string between your thumb and index finger of your Throwhand. Perform three or more full rocks of the yo-yo through the cradle. During each full rock the yo-yo passes through the cradle twice, once on the way out and once again on the way back. (Most variations of how the cradle is formed are acceptable.) . Lower yo-yo back to a Sleeper and return the yo-yo to your hand by the method of your choice.

5. ELEVATOR:

Throw a Sleeper and pick up the string with a finger of your Freehand.  Lift your Freehand upwards keeping the yo-yo in front of the string and place the yo-yo on the string just above your Throwhand.  Cause the yo-yo to climb up the string, keeping it in contact with the string all the way up to just below your Freehand. Now reverse the direction and let the yo-yo come down keeping it in contact with the string all the way down to just above your Throwhand. Lower yo-yo back to a Sleeper and return the yo-yo to your hand by the method of your choice.

6. BRAINTWISTER (1 SOMERSAULT):

Throw a Sleeper and then perform a front mount. Now let your Throwhand index finger come up around the yo-yo and push the string segments half way between the yo-yo and the Freehand index finger causing the yo-yo to rotate around your Freehand completing one or more somersaults. Perform any dismount and return the yo-yo to your hand by the method of your choice.

7. TRAPEZE:

Throw a Breakaway and catch the yo-yo on the string over your index finger of your Freehand and let the yo-yo spin on the string. Perform any dismount and return the yo-yo to your hand by the method of your choice.

8. SPLIT THE ATOM (3 SOMERSAULTS):

Throw a split-bottom mount and perform a pass under the yo-yo with your Freehand index finger, then push forward into the double string segments with your Freehand index finger followed by a pass under the yo-yo with your Throwhand index finger. Now push back on the string segments and perform 3 or more somersaults. Perform any dismount and return the yo-yo to your hand by the method of your choice.

9. DOUBLE OR NOTHING:

Throw a Breakaway and let the yo-yo string wrap your Freehand index finger, and then wrap over your Throwhand index finger and continue over your Freehand index finger a second time. As the yo-yo comes over your index finger catch the yo-yo on the string segment furthest from your body. Perform any dismount and return the yo-yo to your hand by the method of your choice.

10. MACH 5 (5 ROTATIONS):

Start with a split-bottom mount and perform a pass under the yo-yo with the index finger of your Freehand, continue the motion of your Freehand and pass over your Throwhand index finger, now perform a second pass under. You are now in the Mach 5 hold. With the yo-yo held between your index fingers, rotate your hands forwards around the yo-yo five or more times. Perform any dismount and return the yo-yo to your hand by the method of your choice.

11. COLD FUSION:

Start with a Double or Nothing. Bring your Throwhand under the yo-yo, landing it on the outermost upper string, and then push your Throwhand index finger into the double strings. Bring your Freehand under the yo-yo, landing it on the outermost upper string, and pull your Freehand index finger out leaving you in a 1.5-mount. Sling the yo-yo over towards your Freehand, and then back over your Throwhand, letting the yo-yo wrap around your index finger one more time. Unravel the wraps and land the yoyo back into a trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

12. POPPIN FRESH (2 REPS):

Perform a split-bottom mount directly into a Mach 5 hold (no string shortening somersaults allowed). The yo-yo will be on top of the strings between the Throwhand (front) and Freehand (back). Perform a pop and quickly switch the position of the Throwhand and Freehand. The yo-yo will now be on the bottom string in a split-bottom mount. Perform a second upward pop, and again quickly switch the position of the Throwhand and Freehand. The yo-yo should be back on top of the strings completing one rep. Complete a second rep by performing two more pops. Perform any dismount and return the yo-yo to your hand by the method of your choice.

13. GERBIL:

Full momentum trapeze mount into an inside somersault continuing into a Lindy loop, and then unwind the Lindy loop with an outside reverse somersault into a reverse Lindy loop. Unwind the reverse Lindy loop and intentionally miss landing a Lindy loop and land it on the flip over. Perform any dismount and return the yo-yo to your hand by the method of your choice.

14. PLASTIC WHIP:

Throw a Sleeper and drape string over Throwhand thumb. Pull up with Throwhand causing string to go slack.  Form a loop with the slack string by quickly rotating Throwhand wrist and catch the yo-yo in a one-hand Trapeze hold between the thumb and middle finger of your Throwhand without causing a knot in the string. Note that string may be twisted but may not be a knot when it lands in the one-hand Trapeze. Perform any dismount and return the yo-yo to your hand by the method of your choice.

15. ELI HOP (2 REPS):

Throw a trapeze mount and perform three hops (or pops). Hands don't need to touch during the three hops but each hop must use at least half the length of the string. Perform any dismount and return the yo-yo to your hand by the method of your choice.

16. BOINGY BOINGY (5 REPS):

Start with a split-bottom mount and while holding your Freehand still, cause the yo-yo to bounce out and back between string segments by performing short and quick up and down movements of your Throwhand. Each rep consists of a full bounce contacting the front and back segments. Complete five or more reps. Perform any dismount and return the yo-yo to your hand by the method of your choice.

17. GYROSCOPIC FLOP:

Throw a trapeze mount and with your Freehand wrap string around yo-yo into an Oliver Twist hold.  Pull on strings causing the yo-yo to rotate (flop) 180 degrees around the string. Perform any dismount and return the yo-yo to your hand by the method of your choice.

18. KWIJIBO:

Throw a trapeze mount, then perform an upward pop into a wrist-crossed one-and-a-half mount hold (with Throwhand over Freehand), then roll Throwhand over and under Freehand into a wrist-crossed one-and-a-half mount hold (with Freehand over Throwhand), then pop to a double or nothing hold, then pop to a trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.   Note that yo-yo must be popped upward on all three hops, and on the first pop the Throwhand must be clearly crossed over the Freehand so that the yo-yo is caught in the middle of a 'close to' horizontal wrist-crossed one-and-a-half mount hold.

19. HOOK:

Throw a sideways sleeper. With your Throwhand create a slack loop by rotating your Throwhand in a circle while pulling upward on the yo-yo. Hit the string gap of the yo-yo from the bottom with the loop and catch the loop on your Freehand index finger. At this point you should be in a modified Oliver Twist (reverse Trapeze) type hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

20. SUICIDE CATCH (2 REPS):

Throw a trapeze mount, let the yo-yo swing under the Throwhand and pull your Freehand index finger out of the wrap and let the string segments loop over your Throwhand. As the loop comes over the Throwhand poke your Freehand index finger back into the loop. At this point you should be back in a trapeze hold completing one rep. Perform a second rep back to a trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

21. IRON WHIP (2 REPS):

Throw a trapeze mount, grab an open loop with Throwhand, pop yo-yo out of trapeze, lasso yo-yo with a whip catch with the open loop, and roll back to a trapeze hold. Perform two or more reps. Perform any dismount and return the yo-yo to your hand by the method of your choice.

22. KAMIKAZE:

Throw a 'Houdini Drop' double or nothing hold using the thumb and index finger of your Freehand. Pop yo-yo upwards towards the top string segment and let the string segment drop off of your thumb simultaneously. The string should hit the underside of the top string and drop into a Side-style Mach 5 hold. Roll the yo-yo over your Throwhand index finger. Now with your Freehand index finger hook and pull the front string segment towards your body while letting the inside segment fall of your Freehand index finger. Now pop the yo-yo in front of the strings and land it on top of all the strings. At this point, or during the previous hop, you can untwist the string segment held on your Freehand index finger. Roll the yo-yo over your freehand index finger and you will be in a Trapeze hold. Next perform a Magic Drop as in Shock Wave. Now pop the yo-yo upward and hit the bottom of top string and let the yo-yo roll over your Throwhand index finger. Next reverse the direction of the roll and miss all strings. Let the yo-yo continue a second roll and land of the top string (furthest from your body). Reverse the direction of the roll again missing all strings. Let the yo-yo continue to roll and hit the bottom of the top string as it goes over your Throwhand index finger. Reverse the direction of the roll one last time landing the yo-yo on the bottom string. Let the outermost segment fall off your Freehand so you are back in a Trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

23. SPRIT BOMB:

Throw a Breakaway over Freehand index finger (not over thumb) into a wrist-bucket mount; perform a double pass under with Freehand index finger. Pop yo-yo up, bring Throwhand under and catch yo-yo on outermost string segment. Pop yoyo up, uncross arms, and catch yo-yo over Freehand index finger back into wrist-bucket mount (Note that the yo-yo has to pass through the triangle formed over your Throwhand and land on bottom string segment). Perform a double pass under with Freehand index finger onto back string segment and pull into trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

24. THROWHAND GRIND:

Trapeze mount, reverse pinwheel off trapeze into a grind on top (or side) of the Throwhand, slide the yo-yo back onto the string into a Trapeze hold. Perform 1 somersault, in the same direction as the pinwheel, letting the momentum of the somersault toss the yo-yo onto the top (or side) of the Throwhand into a second grind. Slide yo-yo off the top of the Throwhand onto the string back into a Trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

25. BLACK HOP:

Start with Triple or Nothing mount over both index fingers (note that you can not throw the Triple or Nothing over your thumbs or other fingers to spread the strings apart), hop down to Trapeze in 4 hops then back to a hold similar (but not quite) to a Triple or Nothing in 4 hops (more like undercuts). After all 8 hops pull your Throwhand index finger out of the hold and rotate the Yo-Yo 2 revolutions into a Trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

Lopping Trick Division (2S) w/ desc.[]

Special thanks to Bob Malowney, Thad Winzenz and the US National YoYo Contest for developing the sports ladder divisions and videos.

Sports Looping Rules:

The 2S Sports division is open to any player not competing in any of the seven World Championship divisions.

A special Worlds Sports Looping Division, which does not carry a world title, is open to contestants who have entered 1A, 2A, 3A, 4A-OS, 5A-CW, CB or AP.

You may compete in both the 1S and 2S Sports divisions to qualify for the 'Best All Around' Sports Division Award.

For the Sport Looping ladder, one attempt per trick is allowed. One missed trick will be allowed on the ladder, the second miss retires the player from the ladder. The score will be based on the highest number trick completed, and the highest number first missed trick will be used as the tie breaker.

The score for 'Best All Around' will be based on the combined highest number of tricks completed on both ladders, and the highest combined number of first missed tricks will be used as the tie breaker.

A trick is complete when the string is fully wound around the axle and back in the hand. The yo-yo must be caught with one hand, the hand that originally threw the yo-yo, and not trapped against the body. More than five inches of string remaining outside the yo-yo when caught is considered a miss. Significant loss of control of a yo-yo will not be allowed on any tricks.

A trick starts and finishes within the trick box. A player must keep feet planted on all tricks except trick number 24 "Staircase". If a player's feet leave the trick box during a trick it may be considered a miss.

A throw made within the trick box counts as an attempt. Outside the trick box a player may only toss sleepers, forward passes, a few loops, a few hops and string adjustments. Practicing a contest trick outside the trick box during the judging session is considered a miss.

Any yo-yo may be used. A player may adjust the yo-yo and string. An unintentional broken or knotted string may be replaced. A yo-yo may not be dismantled during the judging session without the approval of the judge.

You may not change out a yo-yo during the first 15 tricks of this ladder. However, a judge has the discretion to allow a replacement yo-yo if the original yo-yo is unintentional damaged.

After trick number 15, yo-yo(s) may be changed. Tricks 16 though 25 must be performed with the same pair of yo-yos. However, a judge has the discretion to allow replacement of a yo-yo if the yo-yo is unintentional damaged.

Sports Looping Awards:

Sports Looping Awards will be given to the winners of the following age groups: 10 & under, 11-12, 13-16, 17-29, 30-44, 45 & over. The 2S Sports division is open to any player not competing in any of the seven World Championship divisions. The contestant with the highest combined score for the 1S and 2S ladders will be given the 'Best All Around' Sports Division Award.

In addition, one award will be given to the winner of the Worlds Sports Looping Division (no age groups). The Worlds Level Sports Division does not carry a world title and is open only to contestants who have entered 1A, 2A, 3A, 4A-OS, 5A-CW, CB or AP.

1. FORWARD PASS:

Start with your Throwhand at your side with the palm of your Throwhand facing backward. Swing your arm forward and let the yo-yo drop out of your hand so the yo-yo goes straight out horizontally. As soon as the yo-yo reaches the end of the string pull the yo-yo back to your hand and catch the yo-yo.

2. AROUND THE WORLD:

Start with a Forward Pass motion but cause the yo-yo to sleep at the end of the string and continue to sleep at the end of the string while the yo-yo completes a full 360 degree rotation and catch the yo-yo.

3. BREAKAWAY:

Throw the yo-yo out to the Throwhand and cause the yo-yo to sleep at the end of the string.  The yo-yo doesn?t have to reach shoulder height on the throw but should reach the end of the string at or near a 45 degree angle formed by the string and vertical line of the body. Let the yo-yo continue to swing downward and then go halfway around the world. When the yo-yo reaches near shoulder high on the opposite side tug the string and catch the yo-yo.

4. TIDAL WAVE:

Throw a Sleeper and place your Freehand index finger behind the string in contact with the string and your Throwhand. Now pull down on the string with your Throwhand and in one continuous motion cause the yoyo to go over your Freehand index finger. As the yo-yo comes over your Freehand index finger throw it out with a flick of your wrist into a loop. Catch the yo-yo as it returns back to your hand.

5. INSIDE LOOP (3 reps):

Start with a Forward Pass throw but do not catch the yo-yo as it returns. Instead, guide the yo-yo back out with a flick of your wrist on the inside of your arm. At this point you have completed one rep. Perform two or more additional reps and catch the yo-yo.

6. OUTSIDE LOOP(5 reps):

Similar to Inside Loops but the yo-yo goes over the wrist to the outside on each flick of the wrist. Perform five or more reps and catch the yo-yo.

7. TIME WARP:

Throw an Around the World and as the yo-yo tries to return to your hand do not catch it. Instead, using a Punching Bag motion, regenerate into a retro Around the World and catch the yo-yo after a full rotation back to a Sleeper. (Note that as shown in the video you can let the yo-yo sleep at the end of the Around the World before punching into the retro Around the World.)

8. HOP THE FENCE (10 reps):

Throw yo-yo down with a Gravity Pull motion. As the yo-yo comes back up the string let it hop over the palm of your Throwhand sending it back down with a roll of your wrist. At this point you have completed one rep of Hop the Fence. Complete nine or more additional reps and catch the yo-yo.

9. PLANET HOP (3 reps):

This trick starts just like Hop the Fence but as the yo-yo returns let it hop over the top of your Throwhand and downward towards your body as the yo-yo returns again let it hop outward over the top of your Throwhand and back down. At this point you have completed one rep of Planet Hop. Complete two or more additional reps and catch the yo-yo. Note that this trick is like an upside down Reach for the Moon.

10. SIDEWINDER(inside and outside):

This trick is performed in two parts, consisting of an Inside Sidewinder and an Outside Sidewinder in the order of your choice. Throw a Sleeper and move your Throwhand to one side as you tug on the string to make it return. As the yo-yo returns it should corkscrew because your hand is off to one side and not directly above the yoyo. The corkscrewing will either tighten or loosen the string. As the yo-yo gets even with your Throwhand catch the yo-yo to the side. Repeat this trick to the other side.

11. WARP DRIVE(3 regens):

Throw a Forward Pass and as the yo-yo returns towards your Throwhand regenerate into an Around the World. As the yoyo returns towards your hand, regenerate again into a second Around the World. Regenerate one more time and catch the yo-yo after the third Around the World.

12. REACH FOR THE MOON(5 reps):

Start with an upward Forward Pass type throw and as the yo-yo returns towards your Throwhand let the yo-yo loop under your wrist and shoot straight upward. As the yo-yo comes back down throw the yo-yo outward with a looping action along the same path as the original upward Forward Pass throw. At this point you have completed one rep of Reach for the Moon. Complete four or more additional reps and catch the yo-yo.

13. INSIDE OUTSIDE LOOP(10 reps):

Start with an Inside loop and as the yo-yo returns cause the yo-yo to loop to the outside of your Throwhand. This completes one rep of the trick consisting of one Inside loop followed by one Outside loop. Continue alternating between Inside/Outside loop until you have completed ten or more reps and catch the yo-yo.

14. VERTICAL PUNCH(10 reps):

Your may throw the yo-yo directly up into Vertical Punches or you may also start with a Reach for the Moon start and commence the Vertical Punches as the yo-yo starts its vertical loop around your Throwhand. Perform ten or more reps and catch the yo-yo.

15. PUNCHING BAG(10 reps):

You may start this trick with Hop the Fence and work up into Punching Bag or immediately start with Punches that are all between 45 degrees and 135 degrees of vertical. Perform ten or more reps and catch the yo-yo.

16. 2-HAND LOOP(10 reps):

Perform 10 or more reps of Inside Loops with each hand and catch both yo-yos. The loops may be performed simultaneously or alternately. The count starts on the second hand completing a loop.

17. MILK THE COW(10 reps):

Perform 10 or more reps of Hop the Fence with each hand and catch both yo-yos. The hops may be performed simultaneously or alternately. The count starts on the second hand completing a hop.

18. LOOP HOP[ride the horse] (10 hops):

This trick is performed by doing Inside Loops with one hand while performing ten or more reps of Hop the Fence with the other hand. You may start the loops first and then start the hops or you can start both yo-yos at the same time. The count will be on the hops after looping has commenced.

19. LOOP MOON(10 reps of moon):

This trick is performed by doing Inside Loops with one hand while performing ten or more reps of Reach for the Moon with the other hand. You may start the loops first and then start the Moons or you can start both yo-yos at the same time. The count will be on the Moons after looping has commenced.

20. 2-HAND VERTICAL PUNCH(10 reps):

You may start by throwing the yo-yos directly upward into Vertical Punches or you may start them from a Forward Pass/Reach for the Moon start. Perform 10 or more reps of Vertical Punches with each hand and catch both yo-yos. The punches may be performed simultaneously or alternately. The count starts on the second hand completing a Vertical Punch.

21. SWORD AND SHIELD(3 reps):

This trick must start with an Around the World and end after at least three worlds. The loops must start during the first world and at least one loop must pass through the trajectory of each of the three (or more) worlds. If one or more additional worlds are thrown, at least one loop must pass through the trajectory of each additional world.

22. STAIRCASE:

This trick starts with three or more reps of Milk the Cow in front, or to one side, and works its way up into Vertical Punches while the player rotates a full 360 degrees. After both feet are planted, perform three or more reps of Vertical Punches and catch both yo-yos.

23. KURUKURU MILK(5 reps):

You may start this trick with one or more reps of Milk the Cow and move into wrist-roll Milk the Cows or you may start immediately with wrist-roll Milk the Cows. Once your wrists are rolling over each other, perform five or more reps of wrist-roll Milk the Cows and catch both yo-yos. Alternately, after the five reps are completed, you may move out of the wrist roll cows, back to be Milk the Cows, and then catch both yo-yos.

24. LOOP WRAP (SAME AS THE 2A TRICK ONE HANDED ARM WRAPS)(3 loop wraps):

Start with 3 or more reps of two hand loops. Transition one yo-yo into Around the World and wrap around the looping arm after the first World and perform 3 or more "loop wraps" with the wrap hand going under and over the loops, then transition back into two hand loops and perform 3 or more reps before catching the yo-yos.

25. 2-HAND MOON(10 reps)

Trick consists of performing Reach for the Moon with both hands at the same time. The Moons may be performed simultaneously or alternately. If one hand starts first the count will be on the second hand. Perform 10 reps and then catch both yo-yos.


2007 World YoYo Contest (Modern ladder list)[]

Some trick descriptions would be modified, but the lists and rules would settle in and the modern Sport Ladder as we know it would be solidified. Results Here.

1S - String Trick list[]

  1. - Sleeper (5 seconds)
  2. - Sideways World Tour (Sideways around the world)
  3. - Eiffel Tower
  4. - Rock the Baby (5 full rocks)
  5. - Elevator (Up and down the string)
  6. - Brain Twister (1 Somersault)
  7. - Trapeze
  8. - Split the Atom(3 somersaults)
  9. - Double or Nothing
  10. - Mach 5 (5 full rotations)
  11. - Cold Fusion
  12. - Pop 'n' Fresh (2 reps)
  13. - Gerbil
  14. - Plastic Whip
  15. - Eli Hop (3 rep)
  16. - Boingy Boing (5 rep)
  17. - Gyroscopic Flop (Half flop)
  18. - Kwijibo
  19. - Hidemasa Hook
  20. - Suicide Catch (2 reps)
  21. - Iron Whip (2 reps)
  22. - Kamikaze
  23. - Spirit Bomb
  24. - Throwhand Grind
  25. - Black Hop

2S - Loop Trick list[]

  1. - Forward pass
  2. - Around The World
  3. - Breakaway
  4. - Tidal Wave
  5. - Inside Loop (3 reps)
  6. - Outside Loop (5 reps)
  7. - Time Warp
  8. - Hop The Fence (10 reps)
  9. - Planet Hop (3 reps)
  10. - Sidewinder (Inside and Outside)
  11. - Warp Drive (3 regens)
  12. - Reach For The Moon (5 reps)
  13. - Inside Outside Loop (10 reps)
  14. - Vertical Punch (10 reps)
  15. - Punching Bag (10 reps)
  16. - 2-Hand Loop (10 reps)
  17. - Milk The Cow (10 reps)
  18. - Ride The Horse (10 reps of hops)
  19. - Loop Moon (10 reps of moon)
  20. - 2-Hand Vertical Punch (10 reps)
  21. - Sword And Shield (3 reps)
  22. - Staircase
  23. - Kurukuru Milk (5 reps)
  24. - Loop Wrap (3 loops-3 loop wraps-3 loops)
  25. - 2-Hand Moon (10 reps)

Ladder in Modern Era[]

Contests after the modern ladder was created would tend to stay with the standard list. Eventually rules would settle on allowing for unresponsive yoyos and bind returns on the entire string trick list and allowing for a yoyo switch out chosen at any point within each ladder. However plenty would experiment with other ladder lists in addition to modifying the rules in various ways. Other skill toy ladders would also be tried at contests. At one point there was consideration of creating 3a, 4a, and 5a trick ladders. Eventually freestyles would become more prominent, the freestyle players category of sport ladders would get eliminated at first. Then over the 2010s, Sport Ladder participation would decrease at contests steadily. US Nationals now holds a Sport Freestyle Division instead of a trick ladder. The Japan Yo-Yo League still runs sport ladders at their contests.

An example of such a variation of the Trick Ladder was implemented at US's Northeast Regionals Contest/Z-Games. Instead of the list having 25 tricks, it is cut down to 20 tricks. Each participant chooses 10 tricks of his choice and he has one try at each trick. Each trick has a set amount of points, which you will be awarded if you are successfully able to complete the trick in one try. The tricks are set with an amount of points from the easiest having only 1 point, with the hardest having 10 points.

External Links[]

YoYoTricks.com Sport Ladder Video Series

String Tricks Ladder by Mr. YoYoThrower

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